PNG or TGA32 for semitransparent material
Is it better to use PNG or TGA32 for semitransparent materials in Unity?
View ArticleWWW can not load .tga file , is there any issue in WWW?
Use Resources.Load() to load all kind of image success, include *.jpg,*.tga and so on. Use WWW to load *.jpg no problem , but load *.tga fail. e.g: string jpgPath =...
View ArticlePNG vs TGA format for alpha to get right specular shading
If I export my outputs from Substance Designer in PNG format with RGBA made with the channel-shuffle filter, in Photoshop it shows only RGB channels but nevertheless PNG specifications say that it...
View ArticleGUI transparency from TGA
Hi all, I have a Tga file and i want to use it as a HUD.part of it I want to be semi transparent (fog-like) and the other not transparent at all (the score panel) when i use unity GUI texture it...
View ArticleAlpha Channel Values
I'm trying to codify some information in the alpha channel of a TGA image but looks like that at some point the values are changed. I would expect a small round difference generated by the int ->...
View ArticleEdges on Transparent GUI - Still not working
Ok, I am getting black edges around by imported image that has been set as a GUI texture. I've searched the forums and online several times, finding and following this link:...
View ArticleAbout textures in TGA or PNG form
Hello, everyone! I'm just a beginner on textures. Recently I bought a pack on Asset Store and I wanna use some resources in it. Sadly I discovered that most of the textures are in TGA or PNG form. At...
View ArticleMemory question regarding textures android
Hi, i've got a texture with two formats a TGA and a PNG. TGA = 3.2mb PNG = 1.6mb i was wondering when building out to android do i choose the png because it will lower the apk package size compared to...
View ArticlePNG or TGA32 for semitransparent material
Is it better to use PNG or TGA32 for semitransparent materials in Unity?
View ArticleWWW can not load .tga file , is there any issue in WWW?
Use Resources.Load() to load all kind of image success, include *.jpg,*.tga and so on. Use WWW to load *.jpg no problem , but load *.tga fail. e.g: string jpgPath =...
View ArticlePNG vs TGA format for alpha to get right specular shading
If I export my outputs from Substance Designer in PNG format with RGBA made with the channel-shuffle filter, in Photoshop it shows only RGB channels but nevertheless PNG specifications say that it...
View ArticleGUI transparency from TGA
Hi all, I have a Tga file and i want to use it as a HUD.part of it I want to be semi transparent (fog-like) and the other not transparent at all (the score panel) when i use unity GUI texture it...
View ArticleAlpha Channel Values
I'm trying to codify some information in the alpha channel of a TGA image but looks like that at some point the values are changed. I would expect a small round difference generated by the int ->...
View ArticleEdges on Transparent GUI - Still not working
Ok, I am getting black edges around by imported image that has been set as a GUI texture. I've searched the forums and online several times, finding and following this link:...
View ArticleAbout textures in TGA or PNG form
Hello, everyone! I'm just a beginner on textures. Recently I bought a pack on Asset Store and I wanna use some resources in it. Sadly I discovered that most of the textures are in TGA or PNG form. At...
View ArticleMemory question regarding textures android
Hi, i've got a texture with two formats a TGA and a PNG. TGA = 3.2mb PNG = 1.6mb i was wondering when building out to android do i choose the png because it will lower the apk package size compared to...
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