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PNG or TGA32 for semitransparent material

Is it better to use PNG or TGA32 for semitransparent materials in Unity?

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WWW can not load .tga file , is there any issue in WWW?

Use Resources.Load() to load all kind of image success, include *.jpg,*.tga and so on. Use WWW to load *.jpg no problem , but load *.tga fail. e.g: string jpgPath =...

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PNG vs TGA format for alpha to get right specular shading

If I export my outputs from Substance Designer in PNG format with RGBA made with the channel-shuffle filter, in Photoshop it shows only RGB channels but nevertheless PNG specifications say that it...

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GUI transparency from TGA

Hi all, I have a Tga file and i want to use it as a HUD.part of it I want to be semi transparent (fog-like) and the other not transparent at all (the score panel) when i use unity GUI texture it...

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Alpha Channel Values

I'm trying to codify some information in the alpha channel of a TGA image but looks like that at some point the values are changed. I would expect a small round difference generated by the int ->...

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Edges on Transparent GUI - Still not working

Ok, I am getting black edges around by imported image that has been set as a GUI texture. I've searched the forums and online several times, finding and following this link:...

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About textures in TGA or PNG form

Hello, everyone! I'm just a beginner on textures. Recently I bought a pack on Asset Store and I wanna use some resources in it. Sadly I discovered that most of the textures are in TGA or PNG form. At...

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Memory question regarding textures android

Hi, i've got a texture with two formats a TGA and a PNG. TGA = 3.2mb PNG = 1.6mb i was wondering when building out to android do i choose the png because it will lower the apk package size compared to...

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