PNG or TGA32 for semitransparent material
Is it better to use PNG or TGA32 for semitransparent materials in Unity?
View ArticleWWW can not load .tga file , is there any issue in WWW?
Use Resources.Load() to load all kind of image success, include *.jpg,*.tga and so on. Use WWW to load *.jpg no problem , but load *.tga fail. e.g: string jpgPath =...
View ArticlePNG vs TGA format for alpha to get right specular shading
If I export my outputs from Substance Designer in PNG format with RGBA made with the channel-shuffle filter, in Photoshop it shows only RGB channels but nevertheless PNG specifications say that it...
View ArticleGUI transparency from TGA
Hi all, I have a Tga file and i want to use it as a HUD.part of it I want to be semi transparent (fog-like) and the other not transparent at all (the score panel) when i use unity GUI texture it...
View ArticleAlpha Channel Values
I'm trying to codify some information in the alpha channel of a TGA image but looks like that at some point the values are changed. I would expect a small round difference generated by the int ->...
View ArticleEdges on Transparent GUI - Still not working
Ok, I am getting black edges around by imported image that has been set as a GUI texture. I've searched the forums and online several times, finding and following this link:...
View ArticleAbout textures in TGA or PNG form
Hello, everyone! I'm just a beginner on textures. Recently I bought a pack on Asset Store and I wanna use some resources in it. Sadly I discovered that most of the textures are in TGA or PNG form. At...
View ArticleMemory question regarding textures android
Hi, i've got a texture with two formats a TGA and a PNG. TGA = 3.2mb PNG = 1.6mb i was wondering when building out to android do i choose the png because it will lower the apk package size compared to...
View Article